Critical_Terms--Readings

=CRITICAL TERMS -- Readings=

Please choose one of the following articles (or sets of articles) by putting your name under the title/link. This will be the article you should read to annotate (on the "Annotated Articles" page) and to contribute to the "Critical Terms" page. You should finish this sometime between now and our March 18th meeting (the day we return from Spring Break).

There should be at least one name and no more than two names by each choice below.

A. Janet Murray. //Hamlet on the Holodeck: The Future of Narrative in Cyberspace.// [|chapter 4: "Immersion"] chosen by: Nathaniel Hansen chosen by: Jordan Salvatoriello

B. Janet Murray. //Hamlet on the Holodeck: The Future of Narrative in Cyberspace.// [|chapter 5: "Agency."] chosen by: Padriac Farma chosen by: Timothy Carson

C. Greg Costikyan. "I Have No Words and I Must Design." chosen by: Jeremy Latour chosen by: Russell "Money" Goldenberg

D. //Re:Play: Game Design + Game Culture//. "[|Module 3: Games As Narrative]." chosen by: Jesse Harris chosen by: matthew hashiguchi

E. Marie-Laure Ryan. "[|Immersion vs. Interactivity: Virtual Reality and Literary Theory]." chosen by: Megan Trinrud chosen by: Evan Leek

F. Three chapters from //First Person: New Media as Story, Performance, and Game//: F1. Henry Jenkins. "[|Game Design as Narrative Architecture]." F2. Eric Zimmerman. "[|Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline.]" F3. Celia Pearce. "[|Toward a Game Theory of Game]." chosen by: Brad Glanden chosen by: Jon Dorn

G. Three other chapters from //First Person: New Media as Story, Performance, and Game//: G1. Janet Murray. "[|From Game-Story to Cyberdrama]." G2. Kevin Perlin. "[|Can There Be a Form between a Game and a Story?]" G3. Nick Montfort. "[|Interactive Fiction as 'Story,' 'Game,' 'Storygame,' 'Novel,' 'World,' 'Literature,' 'Puzzle,' 'Problem,' 'Riddle,' and 'Machine.']" chosen by: Shaun Clarke chosen by: